

SmartEngine is a C++ machine learning library built for game development. It provides a framework for developers to implement AI, supporting both character intelligence and automated content generation.
The tool works with C++ engines, with specialized integrations for Unity and Unreal. It supports GPU acceleration on Vulkan-supported platforms and allows developers to define graphs using JSON instead of direct code.
Buyers should confirm which license tier they need based on annual revenue and whether they require access to the source code. For studios requiring additional support, the vendor provides integration and training services.
Works with C++ game engines, with dedicated support for Unity and Unreal.
Supports defining AI graphs in JSON format instead of through code.
Supports GPU acceleration on Vulkan-supported platforms.
Includes support for 2D convolution and Long Short-Term Memory (LSTM) networks.
Includes helper classes for Unreal and Unity that support training over a network.
Using machine learning to drive character AI that may adapt to player behavior.
Assisting the creation of tileable textures, base character meshes, and level block-outs.
Supporting the production of animations on the fly.
SmartEngine offers an Indie tier that is free for studios with less than $100K in revenue and funding (1 seat, no source code). Paid tiers for larger studios are available, with the 'Full' tier including source code access. Buyers should contact the vendor for specific pricing.
The free Indie tier is available for studios with less than $100K in revenue and funding; it is limited to one seat and does not include source code.
It works with C++ game engines and provides specialized integrations for Unity and Unreal.
Graphs can be defined in JSON, which supports setting up AI without writing it directly in code.
Source category: Software Development
Source subcategory: Machine Learning Framework
SmartEngine is a C++ machine learning library for game developers that supports character AI and content generation. It integrates with Unity and Unreal and uses JSON for graph definitions. Source code access is available in the highest paid tier.